Phoebius wrote:Sonic 4 = Old content with new style
Megaman 9 = New content with old style
Megaman 9 > Sonic 4
David The Lurker wrote:So I stumbled across this article that was posted on your website, and while I would normally not say anything, I feel that I should write a rebuttal as I was quoted in the article. I would like to say beforehand that, just as Mercury holds no ill will towards me, I hold no ill will towards him. And to be fair, I hold no ill will towards the concept of "Saturday morning Sonic the Hedgehog."

But even if you looked at the SEGA of America Bible or any of the materials available to the west at the time...what he came up with was so far removed from the original spirit of the series.
That is why the show can sometimes feel like Sonic was shoehorned in, even though I know the show was built around the title character. Going from a world full of bright, primary colors in surreal settings to a dark and dreary place that was already conquered years ago is a giant leap.
It was designed outside of the sphere of what the games were supposed to be. And when I said that I liked the show as a kid, I don't see why suddenly the fact I like the classic games and original Japanese elements means I'm drinking "SEGA Kool-Aid" or being brainwashed.
So really, what bothers me is people who say that this one show - the characterization of Robotnik, Princess Sally and Knothole and the Great Forest and everything else - is the "real" Sonic. Because it isn't. It wasn't the "real" Sonic even when it was on in America.
henryii wrote:Amen, Gojira nailed pretty much everything on my mind when reading that.
Gojira007 wrote:henryii wrote:Amen, Gojira nailed pretty much everything on my mind when reading that.
Really? 'Cuz, I gotta be honest, reading the rest of your post makes me wonder if you got my point.
henryii wrote:The idea that all forms of Sonic are valid as the next and that there is no real Sonic is what I think you were Saying.
All I was saying was was an extension of what you were saying, by saying the folly of believing SEGASonic as the one true Sonic, when that canon was never big to begin with and that one led to the ruin of the franchise as a whole.(in my own, admittedly biased way.
But they only really work when merged with the Western ideas I mentiond above and if you took those away you get something hollow and without any ground to stand on.
Gojira007 wrote:Insert appropriately revised version of this disclaimer here. Lazy? Eh, a little bit. Just think of it as a compliment; your disclaimer was so good I decided to use it in place of my own.
What constitues the "original spirit of the series", though? How rigidly are we willing to define that? Is it purely aesthetic? Is it thematic? Can only the original three/four Genesis games be considered the parameters by which it can be defined? Can only the very first game? Only the first two, as those were the ones made before the various continuities started branching out in their own directions? I'm genuinely asking here, because one of the reasons I like SatAM is that I feel it actually does honor the spirit of the original games, just not the specific details; but I have to imagine my definition of what that spirit is would be quite a bit different than yours, so I'm just trying to figure out what you mean exactly.
Not THAT big, actually. For all that it has its dark and dreary places, SatAM is not without its bright, primary colors and surreal settings. Just look at the Void,
both outside and inside. Or the City of Maga from "Sonic and the Secret Scrolls"? And there are others too; the world in SatAM could be as colorful and bizarre as anything in the games, and likewise the games had their drearier spots too. Scrap Brain Zone and Metropolis Zone had color schemes comprised mostly of grays and muted browns and were every inch as much an industrialist nightmare as SatAM's Robotropolis, while Sandopolis Zone Act 2 and Mystic Cave Zone were creepy, haunting places that could get downright creepy at times. I'm not saying the games and the show were perfectly in sync, but I AM saying they have perhaps more in common than you might think when you really look at them.
Just so this is on the record, I think the logic that dictates that if you are not in love with SatAM you're a brainwashed SEGA slave or whatever is utter nonsense, and that sort of all-or-nothing thinking peeves me to no end.
I'm rather bothered by the idea that there is a "real" Sonic that can be defined by anything more objective than peoples' personal preferences.
Elisto Dragonwings wrote:I have to disagree that SoJ was only vaguely aware of what was going on in the west. Weren't some of the games produced in the US? And I was under the impression that much of the material for SatAM was sent to Japan for approval. I don't know if that means they actually looked at it, but that's there fault if they didn't. As for the strange original plot involving Kintobor turning into Robotink, that was Sega's idea and was heavily changed (I think we can agree for the better) by the time SatAM came out. Just look at the multiple versions of the Sonic Bible to see how it changed.
Additionally, and I see this a lot, you seem to be treating SoJ and the "real" Sega and SoA as just a small group who should have been listening to their boss. But that's not the impression I got of the company. To me, SoJ and SoA were two equal parts of Sega each producing games, managing spin off comics, etc, and the fact that their work didn't always agree with each other didn't matter because it was intentional...each branch of Sega was deliberately left to make Sonic into something they thought would be most appealing to their region, and each had equal say in what happened. Maybe someone should do an article on the history of Sega as a company.
David The Lurker wrote:Fancy.
I would say that if one was to take what Sonic is and boil it down to its very essence, what you get is the original game and the supplemental material the original team created for it. The subsequent "main" games in the series built upon that (Sonic CD, Sonic 2, Sonic 3 & Knuckles), but still used the cues that had been created in the first game. The work Ohshima, Yasuhara, and the rest of the "Sonic Team" did wasn't a quick job. The first game took over a year to make, which at the time was an almost unheard of production schedule.
It was those elements that were used in the comic the Japanese used to advertise Sonic, which can be read here (though bare in mind the translation is badly done).
I will concede that, yes, SatAM was not all "dark fortress dark fortress dark factory forest near dark factory," but I feel that so many people focus on the "dark and mature" aspects of the show that they forget what it was trying to do. There were plenty of scenes that were silly, characters that were not much more than comic relief, and the tone was not all "death and destruction." Sonic himself is not a dark character. Robotnik is certainly darker than any other interpretation of the character, but Snively is nowhere near that level.
You start off in the Green Hill Zone, and when you run through the rest of the levels in Sonic, you don't find a place that is "Mechanical Pollution Type Place" until Scrap Brain.
SatAM gives you the feeling that the Great Forest is an exception to what Mobius is now, while in the first game Scrap Brain is actually the exception to the rule.
That's good to know! Because I want to make clear (even though I have said this many times) that I am not here going "lol satam sux ur all gay" or anything like that.

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