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  • Sally in Sonic 1! (Work in Progress)

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    Re: Sally in Sonic 1! (Work in Progress)

    Postby E-122 Psi on November 11th, 2011, 10:03 pm

    Hyram the Hedgehog wrote:I forgot pointing it.

    I made and tried a real cartridge version of this game, works flawlessly, E-122, dunno what you done, but is just the last release, earlyer builds would make Genesis cringe with a Checksum Error (even when Kega dind't point that up) I could not find 16m 16bit Eprom or Prom's , so I had to piggyback side by side two 8m modules, because that, it only fit in a Virtua Racing cartridge case with an elongated PCB of a Sonic the hedgehog II cartridge.

    Dunno, removing the "SEEGAAA" audio clip woun't allow the game to fit in 8mb?


    Hmm, well I was told about a similar error in Amy in Sonic 1 and shown how to fix it, so may have edited Sally in Sonic 1 in a similar manner (was it with one of the attacks? I know one of the attack flags was incorrect before). Nice to know it checks okay on a real Megadrive now. :) We'll wait and see if the final edit works okay however, that will likely feature some big coding changes.
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby Hakuzo NightFox on November 13th, 2011, 8:09 am

    heh, your mod is still the best I've seen for any Sonic 1 Game. I don't know how far you want to go, but Have you thought about seeing if you can mod like the GameGear games as well?

    (Still want to see a sonic 2 mod ^^>)
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby E-122 Psi on November 16th, 2011, 8:43 pm

    Hakuzo NightFox wrote:heh, your mod is still the best I've seen for any Sonic 1 Game. I don't know how far you want to go, but Have you thought about seeing if you can mod like the GameGear games as well?

    (Still want to see a sonic 2 mod ^^>)


    Thank you very much. Trust me there are many other much more ambitious projects out there (what's more some of them are finished as well).

    The game gear games would be a neat project, but hacking progress is still in rather early development, sprite editing is very limited. I'd like to work more on Sonic 2 and 3 as well but there are more troublesome elements in their coding that make them harder to edit (I'm still trying to finish off Amy in Sonic 2). This would get in the way for Sally in places since, unlike Amy, her sprites would have to be larger than Sonic so I'd have to edit the mappings.
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby Tobibrocki on November 20th, 2011, 8:31 pm

    I haven't postet here in a while, but if you ever put Sally in Sonic 3 & K, (and just for kicks use Bunny instead of Tails to follow her around), jeez, that would kick so much butt. I really enjoyed your Sally in Sonic 1 hack, in fact I'm still playing it from time to time. ^^
    Though I'm not gonna lie, I tend to swap between builds sometimes to have Sally play more like Sonic, perhaps you could consider integrating a option for playstyle swapping in future projects?
    Anyway, love your stuff man, keep on doing what you're doing! :)
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby GekiTheReviewer on November 21st, 2011, 11:40 am

    Tobibrocki wrote:I haven't postet here in a while, but if you ever put Sally in Sonic 3 & K, (and just for kicks use Bunny instead of Tails to follow her around), jeez, that would kick so much butt. I really enjoyed your Sally in Sonic 1 hack, in fact I'm still playing it from time to time. ^^
    Though I'm not gonna lie, I tend to swap between builds sometimes to have Sally play more like Sonic, perhaps you could consider integrating a option for playstyle swapping in future projects?
    Anyway, love your stuff man, keep on doing what you're doing! :)


    Bunny... follow around Sally? Heh heh... heh heh heh... BWAHAHAHAHAHAHA! Yeah right. Let's have Batman tail behind Robin while we're having much cooler people act as sidekicks.
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby Gojira007 on November 21st, 2011, 1:45 pm

    Wow. What a completely unnecessary, mean-spirited jab, SandMan. This isn't a formal warning, but consider lightening up in the future, huh?
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby GekiTheReviewer on November 21st, 2011, 2:38 pm

    Gojira007 wrote:Wow. What a completely unnecessary, mean-spirited jab, SandMan. This isn't a formal warning, but consider lightening up in the future, huh?


    Fiiine, I'm sorry.
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby Gojira007 on November 21st, 2011, 2:51 pm

    Thanks. :)
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby LaserX5 on November 22nd, 2011, 6:38 pm

    Tobibrocki wrote:I haven't postet here in a while, but if you ever put Sally in Sonic 3 & K, (and just for kicks use Bunny instead of Tails to follow her around), jeez, that would kick so much butt.


    That would be really cool.

    Maybe even have it so Bunnie uses her rocket boosters in her legs to carry Sally around. :sonicthumbsup:
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby E-122 Psi on November 23rd, 2011, 9:35 pm

    Gojira007 wrote:Wow. What a completely unnecessary, mean-spirited jab, SandMan. This isn't a formal warning, but consider lightening up in the future, huh?


    Take it easy, he wasn't mocking the poster, just the character. He's allowed to have opinions of how the characters should be situated.

    Bunnie is a cool idea, but she would also require a lot of intricate programming to be implemented to her full potential. I'm thinking of putting Sally in Sonic 2 however.
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby GekiTheReviewer on November 24th, 2011, 6:02 pm

    E-122 Psi wrote:
    Gojira007 wrote:Wow. What a completely unnecessary, mean-spirited jab, SandMan. This isn't a formal warning, but consider lightening up in the future, huh?


    Take it easy, he wasn't mocking the poster, just the character. He's allowed to have opinions of how the characters should be situated.

    Bunnie is a cool idea, but she would also require a lot of intricate programming to be implemented to her full potential. I'm thinking of putting Sally in Sonic 2 however.


    It actually bothers me that I said that. I keep forgetting that the Sally WAS in fact, a pretty good character, and it really isn't that bad an idea. Sigh.
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby Sally-Lover on August 24th, 2012, 2:05 am

    I played Sally in Sonic 1 with the versions 1.3 and 1.4 which Tobibrocki has showed me and your Fan-Game is really amazing great! <3
    E-122 Psi, you did a great master-work!
    Thank you very much for doing such an amazing good work and making a dream come true for all of us Sallyfans! <3
    (By the way: Sadly the links don’t work in your first post. I would love to test the newest version.)

    Congratulations for doing such a very good job! :thumbsup:
    I love the Sprites which you made for that game.
    Sally looks really pretty sweet, beautiful and adorable. <3

    By the way:
    I am still playing your game from time to time, but every time only with my keyboard.
    I don’t own any pad for my Computer.
    Just for the stats, if you would like to know. ;)

    Now I have some suggestions for you:

    If you ever plan to make a Sally in Sonic 2 Fan-Game, then I think it would be cool, if you would use the extended version of Sonic 2.

    Those levels should be added as well in my opinion:

    Wood Zone
    Dust Hill Zone
    Genocide City Zone
    Hidden Palace Zone

    I believe you could find these levels somewhere on the Sonic Retro side as well.

    Just to play longer than usual and besides that I think that those kinds of levels would fit pretty well for Sally being in Sonic 2.
    Especially Wood Zone (reminds me of Knothole.) and Genocide City Zone (Sonic SatAM have this dark reputation, so why not using something like that? ;) )

    As I think Sally in Sonic 3 (& Knuckles) could also work pretty well.
    And as Tobibrocki already mentioned, please use Bunnie instead of Tails, because that would be awesome! :-D
    Same goes for Sonic 2. ;)
    But even if it would take more time to add Bunnie or another problem or whatever, I would be very happy to play Sally alone in Sonic 2 and in Sonic 3 & Knuckles as well. :-D

    By the way: I am very glad that I read the whole thread before I wrote something new here. ^^
    Like Hyram the Hedgehog already mentioned before, and I like his idea very much of using Dulcy instead of the Tornado! :-D

    I could also imagine Sally in Sonic CD very good. ^^
    But instead of rescuing Amy, you would have to rescue Sonic. :-D
    And I would prefer to use the US-American soundtrack.

    One more thing about Sally’s game play style:
    Martial arts and kicks are reminding me of the same style as of Coco Bandicoot, which I like a lot, because it fits pretty good as well for Sally Acorn, too!.
    Both are very intelligent girls and very smart and very sweet. :-)
    But I prefer Sally Acorn! :love:

    Good luck for you and your future works with Sally and please keep up the very good work! <3 :)
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby E-122 Psi on August 25th, 2012, 10:40 am

    Glad you like it, though the kick moves were taken out and replaced with NICOLE's lazer in my later revisions.

    I do plan on making a S2 Sally, but mostly in 'as is' format. I'm not experienced with adding new levels yet, let alone recoding deleted ones. Maybe at some point however. I kinda just want to get her fully implemented into Sonic 1 first (if anyone has good S1 ASM knowledge about projectiles that would be useful).

    Implementing Bunnie would also be likely a rather complex process. I don't have much of a sprite sheet for her yet, and wouldn't even know where to get started making her moveset. Should I ever make progress however, she'll likely get a S1 hack like everyone else.

    If the links are dead, here is my most current revision, it has a few fixes (eg. Sally can break walls while jumping, a couple of demos are fixed in the ending and the Special Stage has a slightly better pallette).

    In addition I've given Sally a wall jump ability, it works the same as Mighty's in Chaotix, though I've nuanced her upward jump a bit to prevent her from breaking the game. Hold Jump and forward next to a wall to hold on and then let go of jump to bounce off. Not sure if it fits Sally just yet, may take it out if I get the rest of her moveset refined.

    http://www.sendspace.com/file/w2q6hk

    By the way, I'm wondering, does Sally's color scheme look okay? I wonder if her hair is too florescent.
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby Sally-Lover on August 25th, 2012, 2:57 pm

    At first I want to Thank You very much for your fast reply. :)

    You are very much welcome Brother! :)
    If I may ask, in which version exactly was the kick attack back then?

    E-122 Psi wrote:I do plan on making a S2 Sally, but mostly in 'as is' format. I'm not experienced with adding new levels yet, let alone recoding deleted ones. Maybe at some point however. I kinda just want to get her fully implemented into Sonic 1 first (if anyone has good S1 ASM knowledge about projectiles that would be useful).


    But there is a version which you can get from Sonic Retro and there are the deleted levels included already, so you just only have to change that extended version into a Sally version and don’t have to add levels into the normal version, if you know what I mean. ;)
    I don’t know how you program Sally into those levels, so I can not imagine the problems, so I apologize very much.

    What exactly do you want to change before you would say that the Sally in Sonic 1 version would be completed, so you could start with the Sally in Sonic 2 project?

    By the way
    I am sorry, but what does mean “ASM“?

    Now I also played version 1.7 and your newest version 1.9, thanks a lot by the way. :)
    And you mentioned, that Sally could break walls, but I guess that I’m not sure how should I do that? :nervous:
    I just figured out how I jump with Sally towards walls.
    I never played Knuckles Chaotix by the way. :nervous:

    Sally’s color sheme looks alright.
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    Re: Sally in Sonic 1! (Work in Progress)

    Postby Hakuzo NightFox on August 25th, 2012, 7:26 pm

    wow, didn't know you updated to 1.9 already. I'm really been missing out.
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